CASE STUDY
In May 1999, Kai Hansen hired an MBA
student, Amanda, to focus on business development for DataBoost. With an increase
in consulting work in June, Kai Hansen was able to hire another MBA student,
Paul Lee, to help out with technical as well as business issues. Kai Hansen
intended for Amanda and Paul to focus on the development of the PunchTechnics™
concept and the consulting practice. However, after seeing a demonstration of
the TuneTime concept, which was based on PunchTechnics™ technology, both Amanda
and Paul recognized the potential of this product to succeed in the market.
TuneTime is a hardware and software
solution for traditional radio stations that wish to broadcast their live
signal and bring their brand equity to the Internet. TuneTime is based on the
PunchTechnics™ platform of multimedia streaming. Several years of development
of streaming technologies in the university sports market led Kai Hansen to a
broader application of the technology. Kai Hansen recognized an opportunity in
Internet radio and created a turn-key solution that adapts to the popular
multimedia players available (e.g., RealPlayer, Windows Media Player), allowing
for the simultaneous streaming of audio and interactive content. The following
are two key benefits of TuneTime to radio stations:
(1) the ability to add multiple,
secondary channels, thereby promoting brand equity; and (2) the ability to
manage content and gather demographic information on listeners, thereby
facilitating targeted e-commerce and advertising. Benefits to the Internet
radio listener include the ability to interact with the radio station directly,
via computer, without waiting for an open telephone line (including song
voting, quizzes, purchasing of CDs, etc.) and the ability to receive a greater
variety of information from a favorite radio station than would be possible
through conventional radio transmission (“one-stop shopping”).
TuneTime will allow a radio station
to quickly, easily and inexpensively add secondary channels to its Internet
broadcast, in order to service a wide variety of listener tastes and manage
mandatory programming requirements.
The content management feature of
TuneTime will place the radio station in charge of the content that is streamed
over the Internet, and the “push” aspect of TuneTime will create a “sticky”
environment for the end-user.
Listeners will be compelled to stay
on the site by the TV-like fashion in which information is presented to them.
However, unlike television, TuneTime will allow the end-user to interact with
the radio station and become a participant in the broadcast. For example, if a
radio station uses TuneTime to play a Rolling Stones CD, the end-user, in
addition to interacting with Rolling Stones trivia, quizzes, etc. will have an
opportunity to submit additional content for a site that he or she has found
which relates to the Rolling Stones.
Additional content could include a
Uniform Resource Locator (“URL”) that identifies the Web address of a site. The
content manager, or program director, will consolidate and screen incoming
URLs, monitoring listener habits, and be able to “push” applicable sites out in
future Rolling Stone broadcasts. In addition to attracting people to the site,
the gathering of URLs will present a powerful information opportunity to the
radio station that can be used for targeted e-commerce and advertising. The
end-user may also submit quizzes, photos and movies.
The Internet Radio industry had
become a “hot” area, and DataBoost would have a chance to take advantage of the
current interest among radio stations for such a product. Only half of the
12,000 radio stations in the United
States had an online presence (a Web site),
and a fraction of those stations engaged in Internet broadcasting. Amanda and
Paul spent the summer working on a business plan to obtain capital investment
so DataBoost would be able to produce, market and sell TuneTime to radio
station owners in America
and Europe . Amanda had connections in Paris that she was eager
to explore, once the product was ready.
After two months of market research
and a continuous evolution of the TuneTime conceptual design (and back-end
development from Mark), Amanda and Paul completed the business plan. As of
September, they were ready to begin contacting venture capital firms and
“angel” investors. DataBoost estimated that it would require approximately
$1,000,000 of initial investment to bring TuneTime to market. Amanda and Paul
felt this money could come from a venture capitalist, a group of angel
investors or a potential customer –a large radio station company who would
absorb DataBoost and all of its technology.
Mark knew that raising this type of
money would not be easy. DataBoost was a young company with no prior external
financing, and the risks to the investor would be significant, given the early
stage of product development. In addition, DataBoost was still heavily
committed to consulting contracts, and Mark’s time would be divided until a
better solution could be reached.
On the evening of September 3, Kai
Hansen gathered Eric, Amanda and Paul into the discussion room for an important
staff meeting. Kai Hansen began by reflecting upon the last few months and all
of the changes that had recently occurred at DataBoost. Within a period of
three months, DataBoost’s focus had changed from exploring market opportunities
for PunchTechnics™ to searching for investment capital for TuneTime. As TuneTime
technology was based on the PunchTechnics™ platform, Kai Hansen felt that both
products were important and developments to one would enhance the other in the
long run.
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